Nestopia full screen stretch4/28/2023 Pretty much all monitors can run 1hz or more above their spec. One other thing that you might look into is custom resolutions and monitor overclocking. That tiny amount can accumulate to a few seconds depending on a run. ![]() However, that means your times are going to be very slightly slower because the game will be slowed down by a tiny amount. Also it has a "integer FPS" option that makes games run at flat 60 FPS. It's allowed by SMB1 community and it's a very good emulator, it might work better for you. You can google "adaptive sync" for more information about this.Īs an alternative you can try using the MesenRTA emulator. Your graphics card must also support adaptive sync but pretty much all modern GPUs do, even Intel integrated ones. You could consider getting a monitor that's at least 75 hz and has Gsync / Freesync tech. I don't know what hardware you have but it's likely you have a basic monitor or laptop that doesn't support adaptive sync of any kind. Perfectly smooth gameplay in my experience. It automatically sets monitor's refresh rate to that ~60.09 so there's no tearing and no lag/stuttering. ![]() Yup, the tech that is made for modern gaming GPU's and monitor's actually helps a lot with NES emulation. What fixes this problem for me is having a monitor with AMD Freesync (or adaptive sync in general). Without Vsync you're going to have some tearing. So if you play with Vsync there is going to be input lag / stuttering. Your monitor is probably set to 60 hz so it's 60 FPS and it doesn't match by a tiny amount. ![]() The problem here is that the NES is designed to run ~60.09 FPS and emulators accurately replicate that framerate. This is not a new thread but I hope I can still be helpful.
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