Naval action map pic4/24/2023 ![]() An air or naval unit is represented as a group, fleet, or other designation.Ī ground unit has a full strength side and a reduced strength side. A ground unit is represented at the army level, but may consist of forces ranging from a brigade to a full army. Units: There are three kinds of units: Air, Ground, and Naval. These markers are a combat die roll modifier or have a short rule that can be looked up when played. Markers: Special WW2 events and chrome (such as airdrops, jets, partisans, or ULTRA) are represented using Event markers. So visually the map retains its hex grid, but mechanically those areas are effectively turned into a point-to-point map. This limits how many units may operate in those areas. Map: The map covers the European continent, and portions of Africa and the Middle East.Ĭertain areas on the map (such as in Scandinavia) have subtly noted hexes that are prohibited to ground units. PBEM Capable: The game can be played using PBEM software, but its mechanics may require frequent exchanges.Įasy to Modify: The relatively simple mechanics make it easy to modify the game. Solitaire Friendly: Though not designed with solitaire rules, the mechanics easily allow one player to play the game. Variable Politics: Most countries’ belligerence and faction alliance is not predetermined. Historical or Variable Entry: Units and events can enter play using an historical or variable timeline. "Use it or lose it." Economic System: Simple math with minimal record keeping Integrated Movement & Combat System: Units move and fight in a combined activation. Single Combat System: One combat resolution sequence and Combat Results Table covers all types of combat, yet the results differ for air, naval, ground, or strategic combat. ![]() No Factors on Counters: No combat or movement factors on counters. Simple Stacking: No more than one air, ground, convoy, or warship unit per hex. Low On-Map Counter Density: The number of counters on the map is relatively low. Unconditional Surrender! has 16 scenarios ranging from individual campaigns to the entire war. Also represented are such World War II events as airdrops, Free Forces, jets, naval evacuation, partisans, radar, heavy artillery, and ULTRA all of which are woven into the game's core mechanics for ease of play. Each country in the game has an historical army level order of battle, and the relative strength of its economy and national will to fight are effectively and simply modeled. Though the focus is on the big picture, the game delivers historical detail. Through the use of simple mechanics and low on-map counter density, players easily handle the strategic action without a myriad of complicated subsystems or tall stacks of counters. With its emphasis on force projection and decision making, players focus on the big picture of managing military fronts and political opportunities. Players control the political decisions and military forces of the Axis, Western, and Soviet factions that struggled for European dominance and survival. Unconditional Surrender! World War 2 in Europe is a strategic level game covering the World War Two’s European Theater.
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